

While it was a good adventure, we the players saw it for a first part of a trilogy and were willing to accept some shortcomings on the basis that it would set up the following two books. The GM in particular, took some time to make some of the scenes presented top notch and often downright amusing. There were some really interesting events and characters in the adventures, and without giving a spoiler type review here I would say that the first book was pleasant to go through. Honestly, we did not finish the third (I’ll get to that in a moment). We played the three modules over the course of 4 months. That aside, the initial flow of the game was nice. Extra slices of game setting information were provided in the adventures, but what good is it knowing the languages available and necessary only in the third book when you’ve made characters already and played through the first two with them? Another issue is that we started playing the adventures before all 3 modules had been released. Certainly, we, as players, would have had an easier time preparing for the setting if we had more than a couple handouts that gave very small basics. This however, in my opinion is backwards, and it would be much better for all involved if a more well presented knowledge of the game setting was available before any adventures were released for it.

It is much cheaper and easier to produce an adventure for a 3E setting than it is to write the sourcebook. This stems from an issue that often the current situation has the industry following. This probably didn’t totally aid our ability to fully function in the steam punk society. The Gm presented us with some reference aids that helped us get along a little bit, but honestly, most of the players came to the game with characters meant for the generic Greyhawk setting. My initial impressions were that this was a decent setting for 3E. Nonetheless, I feel that the GM that ran the adventures stayed very true to what was presented with an exception or two which I will note. This means that I come from the perspective of how it ended up not how it was supposed to end up.
#Duteus witchfire trilogy Pc
This is a single volume, compiled reprinting of the first three Iron Kingdoms products: The Longest Night, Shadow of the Exile, and Legion of Lost Souls.Let me preface this review by saying that I am coming from the point of view of a player who initially played the three adventures as a PC rather than as a GM who ran the game. The three adventures have been updated to Dungeons and Dragons 3rd Edition Revised (3.5,) and two additional bridge adventures, Fools Errand and The Umbral Spire, have been added to the book. The Witchfire Trilogy provides the perfect entry point to the popular and award-winning Iron Kingdoms campaign setting. Also, the adventures have been revised to bring them in line with later published Iron Kingdoms materials. This standalone campaign adventure for characters of levels 1-7 (or higher) contains monsters, locales, magical creations, firearms, and intriguing characters to introduce players to western Immor. The setting of the Witchfire Trilogy, Iron Kingdoms is a.
#Duteus witchfire trilogy full
This is a full campaign, designed to take starting characters, and bring them up to approximately level 7 or 8. Post new thread Whats new Latest activity Authors. Forum list Dungeons & Dragons One D&D (5.5E) Level Up: Advanced 5th Edition D&D Older Editions TTRPGs General Pathfinder & Starfinder EN Publishing Geek Talk & Media. The Witchfire Trilogy was originally published in three seperate volumes in 2001. The Witchfire Trilogy Collected Edition brings together the original award-winning trilogy of The Longest Night, Shadow of the Exile, and The Legion of Lost Souls, updates them to the d20 3.5 revision rules edition, and includes two additional bridge adventures to keep players adventuring in and around Corvis, the City of Ghosts.

#Duteus witchfire trilogy pdf
The first of the two bridging adventures, Fool's Errand, was released exclusively as a PDF file shortly thereafter (its presentation in this book is it's first print edition.) The second bridging adventure, The Umbral Spire, was created for this adventure, and has since been released as a PDF for those who already had the other books and did not wish to get the reprint.
